Showing posts with label art lesson. Show all posts
Showing posts with label art lesson. Show all posts

Wednesday, December 12, 2012

The Comic Studio - First Day of Class

Saturday, Dec. 8th, marked The Comic Studio's very first day of class.  We had a good turn out, a good mix of students of all ages.  After introductions, Mr. Wade went right into teaching some of the basics of drawing: sketching!
Shapes to make the face easy.
  
 
Eager to learn.
 

 

Sketching two big guys: the Thing and the Hulk.
 
 
Art is not about perfection.  It's about the learning and creative process.  The Comic Studio hopes to be a place where young, aspiring artists can get together and learn from each other, to feed off each others' creative synergy, to inspire and support each others' efforts.

It starts with an idea, then with a line, then a shape, then a sketch.

Draw every day. Draw something

Monday, September 17, 2012

Press Release: The Comic Studio

Hey! Here is the official press release for the Comic Studio. If there is anyone interested in signing up for classes, let me know. Any media outlets that would like to post this up, please feel free. As well, anyone that would like to share this on their pages are welcome.

OFFICIAL COMIC STUDIO PRESS RELEASE
FOR IMMEDIATE RELEASE:

Contact Persons for The Comic Studio:
Martheus A. Wade
martheus@toshigawa.com
www.mawpro.com

INDEPENDENT COMIC CREATOR PUTS A COMIC BOOK SPIN ON ART CLASSES
September 5, 2012

Indy comic book creator, Martheus Wade, creator of the hit graphic novel series Jetta: Tales of the Toshigawa and Turra: Gun Angel and art director for MAW Productions Studios, is proud to announce the formation of The Comic Studio, a series of classes that specialize in the art of comic book and graphic novel creation.

The Comic Studio will be art classes with a comic book twist. The classes take an innovative approach to creative design that combines fine art, writing and graphic design skills and team them with goal setting techniques that will empower students to see projects through to completion. Courses will cover everything from photoshop techniques, to illustration techniques, to writing all from the perspective of comic book and graphic novel creation. "I've always wanted to give back to the Memphis area," Martheus said. "The idea for the Comic Studio began when I taught comic illustration in the penitentiary system. There were some extremely talented individuals there that could have contributed so much to the art world if someone would have reached them early and helped develop their talent. I want to find that child before it's too late." Thanks to fellow artist and prolific painter, Adam Shaw, classes will start at his studio in November at 2547 Broad Ave, Memphis TN. "The revitalization of Broad Avenue as an arts district fits The Comic Studio perfectly," said Martheus. "It's the perfect place to open minds to the arts and the power of the graphic medium."

Classes start in November and will meet Friday afternoons and Saturday mornings. More information on times will be available in the coming weeks. Anyone interested in enrollment should contact Martheus Wade at martheus@toshigawa.com or join our facebook page, keyword: The Comic Studio. Free art tutorials are also available online at www.mawpro.com.

-more-

Martheus Antone Wade

Optioned for motion picture, Jetta: Tales of the Toshigawa was created in 1985 by Martheus Antone Wade, a graduate of the University of Memphis. Martheus' love for martial arts, along with his talent as a graphic artist, was a natural fit for creating exciting characters and imaginative storylines. He then began his carrier as an intern at Signature Advertising. After completing his internship, Martheus worked as graphic designer. After two years, Martheus struck out on his own as a freelance graphic designer and illustrator working with companies such as the Radison Hotel, Trust Marketing, Senior Services, The YWCA, The Girl Scouts Council of the Mid-South, and Special Olympics.

He has illustrated for Maximum CNG, Bloodstream for Image Comics, Shooting Star Comics, Chaos Campus for Approbation Comics and Andrew Dabb's Slices just to name a few. Recently, he has worked on such titles as Action Man and Nanovor for IDW, Bad Girls Club for the Oxygen Network, and illustrated, wrote, and produced a comic book crossover with his title character, Jetta, and William Tucci's, Shi. His work has been used for the movie Role Models from Universal Pictures as well as the instructional DVD and book, Hi-Fi Digital Color for Comics available from IMPACT Publishing.


Visit www.mawpro.com to see more of his work and artistic process .

Friday, April 13, 2012

vector pin up tutorial - lum-chaaaaaaaan!!!

i love animation of all forms.  2d, stop motion, rotoscope, cgi.  i've always been fascinated by how an inanimate picture/object becomes animated.  traditional 2d cel animation is my favorite.  my vector style art is heavily influenced by the look of a cel, w/ the defined outlines & wide washes of solid colors.

i spent my early childhood growing up on an air force base in okinawa, japan.  there was 1 english speaking channel run by the base which ran from 7am - midnight.  after that, you got to stare @ a boring test pattern.  the rest of the stations were straight japanese gold.  it was here that i became aquainted w/ what is now known as anime.  after dinner, my little sister & i would take our baths & wind down for the evening.  1 of the shows we watched before bed was "urusei yatsura" but we didn't speak a lick of japanese, so we just called it the cartoon w/ the green-haired girl.  it wasn't until i was in my 20s that i found out the actual name of the show & the green-haired girl.  her name was lum.

what was it about lum that i loved?  she was pretty, & what girl doesn't idolize a pretty character?  i mean, disney makes a killing on little girls looking up to pretty princesses, rt?  lum had so much confidence, she'd walk around in a friggin tiger-stripped bikini & go-go boots.  oh yeah, & she could fly & shoot lightning from her fingers.  hell yeah.
so you can see why i chose lum as the subject of this tutorial.  anime = animation = cel art = vectors. & lum = tiger-stripped bikini = pinups.  see the connections?  great!  well ok, here we go!  

step 1...i do a quick sketch of what it is i want to render. i even add swipes of tones & shading. scan it & take the sketch into adobe illustrator & keep it locked on the bottom most layer. 
lum sketchy sketch

step 2...i start breaking up the image into shapes & use the pen tool to create the shapes' outlines. everything is a shape. the hair, the body, even the little horns & the pupils of her eyes. i arrange the shapes in separate layers, 1 on top of the next, according to what shape appears at the forefront. for instance, lum's body is 1 whole shape, & her boots are shapes themselves that go on top of her body. you gotta think of it kind of like a paper doll w/ different outfits or hairstyles you can place on top of a template body. it's kind of tricky to do, but once you start thinking of things as shapes & layers, you begin to get the hang of it. **i was lazy so i used brush strokes for the tiger stripes.

now you don't want too many layers because that can the file too big to work on, so it might be easier to tackle 1 thing @ a time. like rendering her eyes on separate layers (the blue eyeshadow, the whites of the eye, the green iris, the black pupil, the black eyeliner & eyelashes). once you've got that done you can group these objects together & keep them on a single layer
outlines, outlines, & oh yeah, outlines.


step 3...add in the shading.  remember, even the shading can be seen as shapes.  you can either fill the shade w/ black & lower the opacity or pick a darker shade of the base tone.
shading outlines done.

step 4...pick your palette to fill your shapes & color your outlines.
yay, colorz!
i know this was a VERY simplified tutorial.  & i know you probably still have TONS of questions on how to do a vector piece.  i wanted to give an overview of how i render.  i'll be going into more detail w/ the different adobe illustrator tools is use, how to use them, complete w/ screenshots & all.  so stay tuned...